My Work
Joseph Sebastian CG Artist
"Ive been creating 3D professionally since 2005.
I’ve always been interested in design, whether it’s architecture, products, or game art.
This steered me towards positions as a 3dmodeller, a visualizer, followed by various roles in CG world. In one way or another, 3ds Max and maya has been a part of every professional job I’ve had. It’s crazy to think how much I’ve relied on these products over they ears."
"Ive been creating 3D professionally since 2005.
I’ve always been interested in design, whether it’s architecture, products, or game art.
This steered me towards positions as a 3dmodeller, a visualizer, followed by various roles in CG world. In one way or another, 3ds Max and maya has been a part of every professional job I’ve had. It’s crazy to think how much I’ve relied on these products over they ears."